Top Gear Rally
All Mirror Tracks
By: Eiksirf via Nintendo Power
Begin a race, then press Right, Up, Left, C-Down, Right, Down and Z.
All Mirror Cars
By: Eiksirf via Nintendo Power
Begin a race, then press Right, Up, Left, C-Down, C-Down, A, Right and Z. Now return to the Car Select screen and perss C-Down.
Easy Access to Hidden Cars
By: Eiksirf via Nintendo Power
Begin a race and enter the following codes for the following cars:
Milk Truck: Down, A, Right, Z, Right, Up, C-Down
Helmet Car: Up, Up, Z, B, A, Left, Left
Cupra: C-Down, Up, B, Right, A, C-Down, A, Right (note: code spells
Cubra Car)
Beach Ball Car: B, B, A, Left, Left, C-Down, A, Right (note: code
spells B-Ball Car)
First you go on a race (not in time trials because there is no replay). Then during the last lap damage your car as much as possible by running it into walls, jumping of of clifs, etc. Then during the replay it will damage the car but starting from the same damage you left off with. Then before it gets to the finish hit the A button to restart the replay and do it as much a you wish. Whan you are finished push start and when they show your car TADA you now have "Lots O' Damage"
All Cars (except mirror
cars)
By: [email protected]
In gameplay hit: A, left, left, C(down), A, right, Z
All Tracks (except
mirror tracks)
By: [email protected]
In gameplay hit: A, left, left, right, down, Z
Pixel Mode
By: N64.com
This code removes bi-linear filtering, giving the game a pixelated loook similar to that of PlayStation games.
In gameplay hit: B, Left, Right, Up, Left, Z, Right
Rainbow Mode
By: N64.com
This code turns the game into a rainbow graphic mess.
In gameplay enter: C-down, Z, B, Up, Up, Right
NOTE: This mode could cause sickness or nausea, be careful...
Poetry in Motion
By: mer-chant-men
Changing the color of a player's vehicle's isn't nearly as complex as most sites are reporting. You don't have to be blessed with double-jointedness to manage the button presses.
It's just a matter pushing the D-Pad while holding the C button(s). This is one way to 'taint' the Milk Truck...
Left C Red
Up C Green
Right C Blue
Up on D-pad Increase the intensity of the color(s)
Down on D-pad Decrease the intensity of the color(s)
NOTE: Regardless of how your car's paint job is changed - the "quickie" method or the paint shop - it will affect the base coat of the other vehicles as well! Once the car has been transformed, go back to the vehicle selection screen and choose another car.
Change Car Color
By: Scott Wikert via N64.com
You can easily change the color of your car in Top Gear Rally (including bonus cars). Before you select your car, hold down the right and left shoulder buttons and all four C buttons -- all at the same time -- and press either up or down on directional pad. Pressing up will change the car color to white, pressing down will change the color to black. After you have done that you have the choice of changing the cars to different colors by holding down the right and left shoulder buttons, up or down on the directional pad and pressing any C-Button.
Hidden Date & Time
By: N64.com
Want to see when the programmers at Boss Game Studios finished work on Top Gear Rally? Start the game and hold down all four C-Buttons, and the date and time will appear on the title screen.
Mirror Cars
By: Nintendojo
Only through diligent playing and an almost alarming addiction to Top Gear Rally, Nintendojo's editors unveil yet another secret oddity from the TGR Files: The Mirror Cars. Finish the -- geez, has it been this long -- fifth year (that's season 30), and you will be able to toggle your cars from normal to mirror by pressing the C-Down button. Essentially, instead of the normal decals, your car will be mapped with a (pseudo) reflective chrome surface, much like Metal Mario. It's really cool, because the maps differ from track to track.
Beach Ball Car
By: Mosquitto ([email protected])
In the Fourth year of Top Gear Rally if you beat the Sixth season with all first places you'll get the Beach Ball Car.
Shortcuts/Strategy
By: N64.com
General Driving Skills
Here are a few simple pointers to improved driving times:
This is a rally game. That means much sliding around and crashing into things when you first start playing. However, power sliding is easily mastered with little practice. Lift off the accelerator on the approach to a corner, just before you start turning. Start turning and slide the car around to point at the apex of the corner and then press accelerate. The car will exit the corner at max speed. The faster the car, the more you have to utilize the �throttle off, turn-and-point, throttle on� technique -- corners that can be taken flat out in the earlier cars become super slide-fests when you�re driving a speedier mobile.
Don�t go flying over jumps at top speed (unless it�s one of the few �big air� jumps that are designed for max speed). As you crest a hill, let off the accelerator -- the car�s nose will drop over the brow, keeping the wheels in contact with the road, allowing for earlier acceleration. If you fly over a jumps at top speed, the car is out of control for longer because it�s bouncing, and it�s more difficult to set yourself up correctly for the next corner.
Driving Conditions
Sunny/Night
Sunny and night are where you can drive like a maniac. Conditions are
perfect in both, and once you know a track, it doesn�t matter whether it�s
night or day -- you should be able to drive just as fast on both.
Fog
This isn�t too tricky. As obvious as it sounds, don�t drive too fast.
Being smooth is the key to success -- it�s better to drive slower and not
crash than drive fast and crash every few seconds. On straights, go hell
for leather, but on corners be prepared to let off the accelerator earlier
than normal, then only gas it when the car is lined up correctly to drive
out of a corner. With that advice, it should be a piece of cake.
Snow
Snow is the only condition that�s a real pain in the ass. Much more
slippery than fog, you simply have to use the same techniques, but drive
even slower. Again, smoothness is the key, not out-and-out speed.
Suspension
Jungle: Softer
Desert : Softer or Normal (depending on driving style)
Mountain: Normal or Harder (depending on driving style)
Coastline: Harder
Tires
Jungle: Grippy
Desert: Grippy
Mountain: Slippy
Coastline: Slippy
Handling
Type 3 is only choice for the true Master, as it gives maximum control.
It might seem twitchy at first, but once you get used to it, all other
options will feel like driving a truck.
Non-sticking Cars
One of the biggest flaws in the game - and something that should have
been spotted and eradicated by the game�s testers - is that cars don�t
slow down when they scrape along railings or walls. Either that or the
cars are coated with Teflon. This means that on courses with walls, fences
or barriers, you can actually drive along a wall and use it to corner without
braking or power sliding. The car simply follows the wall as it goes around
the corner and doesn�t slow down.
This is best seen on the Coastline track. Start driving and ride the outside wall all the way down the track. As soon as a corner comes up that has a wall on the outside, just steer so that the car is parallel to the wall, gently collide with it and drive without steering or taking your finger off the accelerator. You�ll fly around the corner, and with little practice you�ll find that you can actually drive around most of the track using the walls in this way. If you can�t get first place on Coastal using this technique, then you are hereby banned from visiting the hallowed portals of N64.com ever again.
All the tracks feature walls which can be used to your cornering advantage, but you just have to learn which ones can be used successfully, and which ones can�t. Happy driving!
Short-cuts:
Coastline
Tunnel Fork:Right before you reach the
first tunnel, there is a split in the road. Take the road to the right
to beat out a car or two.
Beach Break: Soon after the second tunnel, the guard rail on the right ends, enabling racers to cut across the beach. Stay in the middle and head toward the opening on the other side. This is an excellent short cut, and even though you slow in the sand, you beat out opponents handily.
Over the Fields and through the...: Just after the beach break shortcut, watch for an opening on the left side. Once found, you�ll drive across a wide grassy pasture. Keep near the left fence to reach the opening on the other side.
Jungle Track
Tunnel: At the very beginning of the race,
make a sharp right after the initial turn. You�ll see a tunnel which cuts
through to the main course. If you make the initial turn into it (by slowing
down a touch), you�ll shave off as many as 5-10 seconds.
Field of Green: After an S-shaped curve, take a short cut across the fields. The embankments are on each side lower down, which resemble ramps. Stay close the jungle, but don�t try to go through the jungle (as far as we know there isn�t any short-cut through it). There is a similar, shorter-cut right after it but a giant rock makes this second route trickier at high speeds.
Mud, Fire, and Ice When you hit the mud slogs in any season except snow, stay on the roads. When you�re in Snow, the mud freezes to ice and can be fruitful in knocking off significant seconds.
Desert Track
Back Yard Breaker: In the beginning of
the race, you will enter and then leave a city area. Just after departing,
you�ll see a house on the right. turn before it, and a foot trail will
lead you back to the road. This is a major short cut that should be mastered.
Fork: Near the track�s end, the road forks in twain. Go left, or rather, stay on the main road -- it�s safer and faster than taking the right road, which is narrower, riskier and not any faster.
Mountain
Dirt Path: After passing the lake and a
few more curves, a small yellow road sign followed by a small dirt should
appear. Drive down the dirt path quickly, slowing down near the ramp at
the end, and pick up the road at the end.
Save Glitch
By: Nintendojo
This one slipped through the fingers of the beta testers: Many people complained about problems saving their season data.
The cause: If a Rumble Pak is plugged into the second controller port while attempting to save on a memory pak in port 1, the game will seemingly freeze.
The fix: Simply remove the Rumble Pak from controller 2. You will now be able to save your data. Since you only save records in the one player mode anyway, it is wise to simply leave the second controller's memory slot empty.
View Credits
By: Nintendojo
A version of the credits is accessible any time in the options menu. But there are different credits, with the Strip Mine shown in the background, that are a little more interesting: Go to Options, click on the Credits icon, then press left (on the D-pad), down C, right (on the D-pad), down (on the D-pad), and Z.
New cars are awarded each time you beat a season. There are as many as eight bonus cars.
You start of with:
1. Type-LD (Lancia Delta)
2. Type-ES (Escort Cosworth)
In subsequent seasons, you are rewarded with these cars:
Second Season
3. Type-CE (Toyota Celica)
4. Type-IP (Isuzu P)
Third Season
5. Type-M3 (BMW M3)
6. Type-SP (Toyota Supra)
Fourth Season
7. Type-NS (Nissan GTIR)
8. Type-RS (Ford RS 200)
Fifth Season
9. Type-PS (Porsche)
Mirror Season
10. The amazing Milk Truck
11. The Helmet Car
Cupra Car
By: Nintendojo
Finish the third year (all six seasons, including Spring, Summer, Fall, Winter, Expert and Professional), and you will receive the Cupra Car. Essentially, this is an ice cube floating on top of four wheels. It doesn't have any special odomoter or features, but it handles nicely and drives as fast as only an ice cube could.
Helmet Car
By: J. Rignall via N64.com
If you beat the Expert Mode on the second season you will get the helmet car and the mirror of the Strip Mine.
Milk Truck
By: [email protected]
After beating the first season, you are rewarded with the the Milk Truck. I find it to be great especially when off road.
Bonus Courses
By: N64HQ
In the Championship Mode, gamers are rewarded with new seasons and variations of tracks. There are five courses, four seasons, day/night, and mirror tracks.
The Tracks are Coastline, Desert, Jungle, Mountain, and Stripmine. Jungle, Mountain, and Stripmine open up after you beat certain courses.
The Mirror courses open up after achieving the proper point total in Championship, and beating all of the seasons.
Stripmine
To get to the Strip Mine, achieve first place on all of the races in
the last season (Season 6).
You can also get a mirror version of the Stripmine, too!